Kytto and Jeffra James (the storekeeper and his wife) proclaim that our group are preferred customers and would receive a discount on almost anything in the store. When Kytto shows us his selection of silver daggers, we buy out his stock and order additional weapons; we know that silver is most effective against certain creatures. While others stock up on supplies, I walk over to Myron's shop. The tailor has mended my cloak and relays to me that there is good news at the Golden Grain Inn and we should head that way. As we are leaving the shop together, we run into our elf friends, Dorian and Llewelyn. Llewelyn offers to train the thieves in our party who wish to become more skilled. Dorian mentions that the mayor has some additional information for us. We decide to see the mayor on the way to the inn.
Mayor Zacharias Ormond tells us that the Golden Grain Inn is transformed. What had been the seat of the cult has returned to a friendly spot. Bertram has become his old self again. But, there is one whose demeanor did not change with the slaying of the naga: a man named Derrik Sleigh appeared to be leading the cult of his own volition. When he realized that the enchantment had been broken, he fled into the Dim Forest. In the rush to flee, Derrik left some notes scrawled on scraps of paper in his room at the inn. They mention barrel mounds and a familiar name: Nanor! Our first clue to deciphering the mysterious note left for us.
We make our way to the Golden Grain Inn. Bertram is full of apologies and serves us drinks and bread with butter. I apologize for casting a sleeping spell on him and we make amends. We ask him if he can show us the papers Derrik left behind. Bertram produces the notes and we have a discussion about all he knows over mutton stew, fruit, and more drinks and bread. Apparently Derrik was receiving his instructions from Nanor. Also, Derrik is a hired assassin. It is clear that Nanor is a foe who will need to be confronted. Our work here is not yet done.
We receive a message that Ronan is requested back at the Slumbering Serpent. But first, we need to stop by the temple of Merikka. Priestess Misha greets us warmly at the temple. Armaziti requests further training as a cleric. Misha agrees but presents us with some troubling news: some of the charmed villagers have been taken south to the Wild Coast as slaves. This is deeply upsetting to all in the group and presents a problem. Do we follow Derrik into the Dim Forrest, or make the long journey to the Wild Coast to break up the slave ring? Both seem like pressing concerns!
As we walk through the village, Vilma greets us and entreats us to have dinner with her. I've gotta say, it feels pretty good to receive so much praise for all our hard work! (It's almost as good as the heap of treasure we recovered.) We promise to eat with her tomorrow night as we have pressing business at the Slumbering Serpent.
Ronan's message is delivered by Sir Bron from the garrison at Hookhill. There are reports of strange creatures coming from the mountains in the Duchy of Jeff. If Ronan is available to help, he is to report to the commandant at Hookhill. Ronan is willing to help, but feels as though he is also needed with our group. As we discuss priorities, the name of Nanor is dropped. Immediately, Sir Bron asserts that stopping Nanor should be the top priority as he most troublesome and leading raids. This is certainly good intel, but we are left to decide as a group what our next objective should be. While Armaziti trains with the monks, the thieves in the group train with Llewelyn to sharpen our skills for whatever lays ahead!