Day 3 - 4 of Sunsebb CY 576
Gather 'round the hearth, you weary travelers and local folk! The frost is biting deep into the eaves of Orlane tonight, but the air in the inn is thick with the scent of adventure and something... well, something quite pungent.
The Stink of Success: Our brave band of wanderers—you know them: the stern wood elf Feno, sturdy Armatzi with his holy symbols, the sneaky gnomes Gnorcia and Chiki, and the rest—have returned from the cold clutches of Iron Guard Motte. They didn’t come back empty-handed, oh no. They carried a special request for their guardian, that toothy chest Myr who keeps watch over their treasures here in Orlane. They brought him a great wheel of limber burger cheese! Mir was so delighted he sliced it up right there with his own fork and plate, though I wouldn't suggest a taste unless you’ve a very strong stomach.
Glimmer and Gold While in the Mott: the party spent their time counting coins and haggling over gems. I heard tales of a golden crown worth five hundred pieces of gold and an ivory comb that would make a queen weep. And remember those funerary urns Gnorcia insisted on dragging across the countryside? Everyone laughed, but the joke is on them—they fetched a tidy sum of over four hundred gold pieces!
Even the holy ones have been busy. Armatzi nearly let a gold symbol of St. Cuthbert go for scrap before deciding to buy it back himself to keep his god happy. He’s also found a scroll to animate the dead, claiming he’ll make "good" skeletons with happy smiley faces. We shall see what the heavens think of that.
A Turtle and His Hound: Now, the strangest sight of all is young Chiki. They call him "The Turtle," though he’s a gnome and has no shell to speak of. Perhaps he’s just slow of mind, or perhaps it’s an illusion. He’s no longer walking, though! He’s purchased a great beast of a dog—a German Shepherd named Crackle. Watching a gnome ride a dog across the winter mud is a sight that could cure the gloom of any season.
The Shadows in the Trees: But take heed, neighbors. As the party rode back through the Dim Forest, they felt a malice. The forest is dying, a dark presence creeping out from the Burial Marsh like a cold fog. They say the very creatures of the woods are frightful and disturbed.
Plans of Glass and Stone: Before they head back into the mists of the marsh, Nikki has sent a runner, Edric Vale, all the way to Hochoch. They’re looking for stone masons and glass-workers to build a greenhouse right here in our village. Imagine that! Growing things while the world freezes outside.
So, drink your ale and stay close to the fire. The vaults are full at the Temple of Merikka, the gold is being traded for platinum, and the dead are waiting in the marsh for their next visitors.
Until the next tale is spun, Vilma














