Deep Frost and Dead Men’s Dust: Tales from the Barrowmarsh
Gather 'round the hearth, dearies, and mind your elbows—old Vilma’s got a fresh story to spin, and this one’s got a bit of a chill to it. No, not just the draft coming off the duck pond, but the kind of cold that settles in your marrow when you peer into places best left forgotten.
Our lot—Feno, Arnd, and the rest of those brave (or perhaps just foolish) souls—spent their morning at the Foaming Mug. Now, Feno’s a curious one; he spent his breakfast figuring out why Orlane needs three inns. It’s all about the coins in your pocket, he says. If you’re a fancy officer, you go to the Golden Grain Inn; if you’re a merchant, the Serpent. But if you’ve got mud on your boots and a bit of iron in your hand, the Foaming Mug is where you rest your head.
But it wasn't just ale and town gossip. There’s a sadness in the air, my loves. Jack the cat—aye, the little three-legged fellow—was looking for more than a scrap of fish. Through young Nikki, the poor beast spoke of a cursed ring and a missing paw. Veyda and Nikki have taken up his cause, bless them. It’ll take a trip to a Greater Druid Grove to set that spirit right, and a reckoning with some nasty necromancers to get his trinket back.
The Crispy Road to the Tomb
They set off at eight bells into air so cold it was "crispy," as they say. But the frost wasn't the only thing bothering the bones. All along the road, the farmers were doubling over with a dry, staccato cough—a sound like snapping dry kindling. Even the Dim Forest is feeling the rot; limbs falling without a wind and the trees weeping sap that smells of old graves.
By midday, they reached the Tomb of Incubalos. Now, you’d think a group of seasoned adventurers would know better than to settle down for a quiet lunch on the steps of an ancient barrow, wouldn't you? But there they were, Veyda lost in her crystal meditations, when a Giant Scorpion decided it wanted a taste of Armatzi!
It was a short-lived scuffle. Armatzi shrugged off the sting like it was a common wasp, Nikki landed a solid thump, and Sergius—oh, that boy moves like a shadow—slipped behind it and ended the thing before it could blink its many eyes.
What Lies Beneath the Stone
Once they stepped inside, the air got heavier. They found the sarcophagus of one Varius, a high priest of that nasty Cult of Incubalos. Arnd stood ready, cloaked in prayers and protection, as they heaved the lid aside.
Out burst a Barrow Wight, all thin, puckered white skin and the color of a fresh bruise. It tried to lock Sergius in its gaze—to freeze his very blood—but the boy’s got a strong will. Arnd and Sergius laid into it with steel and grit, and finally, Feno and Arnd delivered a blow that crushed the life (or the un-life, I suppose) right out of the wretch.
They didn't come away empty-handed, mind you. They found an old leather scroll and some fine vases. Deeper still, in a chamber where four mummies sat watching in the dark, Arnd used a clever bit of luck and a ten-foot pole to fish out a bowl of platinum. Thirty-five shining coins! And thank the stars, the mummies decided to keep their long nap.
A Cold Return
By the time they trudged back into Orlane at seven, the frost had settled thick. The town is still coughing, poor souls. Feno tried to get the local smith to fashion a "respirator" to filter the stench and the sickness, but our smith is a man of hammers and horseshoes, not tinkery. They’ll have to head to Hookhill for such magic gadgets.
But it’s not all doom. Feno’s put a tidy sum of platinum toward Arnd’s forge to craft a suit of jousting armor. A fine investment, if you ask me—gold is good, but thick steel is better when the world starts to rot.
So, drink up, lasses and lads! Be glad you’re in here by the fire and not out there dodging scorpions and breathing the dust of Varius. Tomorrow is another day, and I’m sure the mists will have more secrets to tell.
