It is Day 27 of Sunsebb. Lhoss and Tatania find that spells have been acquired by the group that allow them to cast the Identify spell (provided they transcribe the spell into their spell books and have the requisite components - which they do and they buy). As they are both more skilled spell-casters than Duerom, they are able to cast the spell more times with greater accuracy. The duo sets to work identifying a backlog of magic items.
The first identified item was Gauntlets of Dexterity, which increase the wearer's dexterity score. They also examined a magical hand axe, though its specific combat bonuses were not fully revealed during the session. The party also identified several potions: two clear potions were identified as Potions of Health, which completely cure diseases like mummy rot, blindness, and infection but do not restore hit points; a golden liquid with silver flecks was identified as a Potion of Treasure Finding which allows the drinker to locate large treasure hordes (at least 10,000 coins) within a 240-foot range; lastly all iridescent blue liquids in the group's possession were confirmed to be standard healing potions.
Next, Lhoss picked up some scrolls to cast Identify on them, but it was unnecessary as she was able to read the spell names and identified several one after another. The first discovery was two powerful clerical scrolls. One contained four 7th-level spells (control weather, conversion, exaction, and holy word), and the other contained two 4th-level spells (sticks to snakes and imbue with spellability). Next, a scroll containing magic missile was identified, written at a 7th-level caster power. Lastly, a Scroll of Protection from Undead was identified. This scroll specifically protects the reader from zombies. Pity, as this is a fairly low-level undead creature that the group doesn't seem to have any trouble handling on their own.
Finally, Lhoss turned her power to identify a spell component (some gray dust). It was identified as Dust of Disappearance. The party has three packets of this dust, which makes creatures almost entirely undetectable and grants significant combat bonuses. I was thrilling to discover the true value of so much treasure being unknowingly hauled around in the bag of holding.
Lalie returned to the group in Orlane after being resurrected by her family in Veluna. While she appears unchanged, the "cost" of her resurrection remains a secret she is unwilling to share.
On the cold morning of Day 28 of Sunsebb, Feno, Sergius, Gnorcia, Tatania, Lhoss, Lalie, and Aila headed out to explore the barrow mound. During their travel back to the barrow marsh, the party noted that the decay in the Dim Forest has halted or slowed significantly. They observed a bizarre magical pattern: exactly every 10th tree appeared restored to complete health, while the others remained rotted, except for every 10th 10th tree (or 100th tree) which was not restored but rotted. Strange.
The party decided to dig out a mound and spent several hours excavating the entrance. Both Lalie and Aila pronounced the task to be below their stations. While shoveling, Feno "accidentally" flung some dirt in their directions. The task was most exhausting, but upon entering the dry crypt, they discovered two pools of brown, peat-colored water that radiated strong magic. Wall frescos depicted people removing their clothing to enter these pools. Sergius contemplated whether to reenact the pictures, but the group convinced him to explore the surrounding areas first.
The party first explored a side room. Inside, they found a golden jeweled goblet sitting on a pedestal, near an alcove containing skeletal remains. It was a tempting sight, but the vision of the adventure ended before anyone could decide how to approach the situation.