We pick up the story again after dinner, accompanied by the memorization and prayer for spells. Lhoss, Gnorcia, Adelbertus, Tatania, Armatzi, and Hoddour all present and accounted for. Ronan and Calbach join shortly afterwards.
The group proceeded southwards, and Ronan tripped a pit trap that was hidden just to the east. Lhoss was able to rescue him from the pit with her trusty rope. He then narrowly dodged falling into an open pit just south of the hidden pit. The group managed for the most part to slink past the two pits. However, Hoddour has a free spirit, and wandered west, triggering another hidden pit, and fell into some spikes. His faithful mate Squirbo was so disturbed by the fall that he chomped a bit of dwarven ear as he fell with him.
A little healing happened (but no discussion of how to avoid future traps such as this). A door was found to the south, which proved difficult to open (Lhoss, Ronan, Armatzi all made attempts before Calbach finally succeeded). A room was revealed with two lime encrusted skeletons, which animated and attacked the group. The group was able to easily dispatch the two, with both magic and force of arms. The skeletons possessed two white gold necklaces. Some discussion of what white gold actually means happened. Armatzi insisted that gold is yellow, not white.
The group decided that all of their primary weapons needed names, and these are what are now on record: Armatzi, with the previously named hammer Melissa, Tatania with a silver dagger named Sylvia, Adelbertus with his odd staff Oddwood, Lhoss, with Gary (Indiana) the dagger, Gnorcia with the foreboding stout blade of renown Vengeance, Ronan with Kimber the cudgel, Calbach with Banisher, the short sword of slaying scaly creatures, and Hoddour, with Ronald the dagger.
The room had several rotting tapestries that were examined, but nothing interesting was found, and from fear of some dangerous mold, the group retreated.
Lhoss discovered a secret door to the north. In the room was a worn bow, and three arrowheads, that were determined to be magical. Each of them had a different rune of some deity scribed on them: Ronan claimed one dedicated to Herne the Hunter, Calbach that to Heronious, and Ronan one to the evil god Nerull.
The party exited, and found another door to the south east. Lhoos immediately opened the door, revealing rubble and many electrum pieces scattered throughout it. As the party scrambled to gather the treasure, a glowing yellow skeleton appeared and menaced the party. It must be noted that the horrors of the tomb began to take a toll on the minds of the party, with Lhoss being the most susceptible. She began to mutter and moan softly. The skeleton was dispatched rather easily, with a killing blow by Armatzi.
A runic tablet was found, which Lhoss covets almost as much as opening doors. She quickly read the contents, but to her horror, she found her strength drained significantly - a curse of enfeeblement! The party realized that they needed to rest and recover, especially as Lhoss began to behave more strangely. They decided to stay in the room of the glowing skeleton (which had stopped glowing shortly after its destruction). The party healed up, and set the watch. Calbach and Tatania took the first watch, and it wasn't too far in before a moaning sound was heard, followed by increasingly discerned vocalizations of "Brains". This pushed Lhoss over the edge, and she curled up in a ball and began to mutter and mumble.
After a bit of fight and chase (Armazti was finally successful in turning undead creatures), the group came back to find Lhoss acting in a somewhat peculiar manner, stroking her dagger. The group became quite proactive, and made attempts to grapple Lhoss, which she initially dodged. She also stabbed in fury with Gary, to no effect. Ronan was able to put a rope around her waist, but Lhoss slashed it off with Gary in a blaze of fury. Calbach then lept at Lhoss and was able to overbear her. The party held her down, while Armzatzi used a remove fear spell on Lhoss. To all the party's fortune, the spell not only cured Lhoss of her overwhelming fear, but also cured the insanity that had taken her over. The group then went back to watch and rest, but it was filled with foreboding and a growing gloom.