Armatzi, Niki, Gnorcia, Kyro, Lhoss, and Feno found themselves pondering the plans for the day after eating their breakfast at the Dapper Crab Inn. With no other specific business to be done in Hookhill, the group made it their primary objective to go to the Cathedral of St. Cuthbert. There, hopefully they could finally find a cleric with the knowledge of how to bring back Tatania. Lhoss asked the inn keeper Tiadora for directions and they set off.
Several in the party noted that the feeling of suspicion and paranoia that was observed in Hochoch was absent in Hookhill. Not all cities of the realm are equally affected by the terrors of the giants. The group made their way down wide, well-paved streets to the mercantile district. It was well exposed to the light of the warm summer day, which added to the pleasant journey. They passed by nicely-constructed homes and came upon the edge of the basilica, which was surrounded by walls. There was a field, which appeared to be the grounds for fairs and festivals. The area was busy with people coming and going. This appeared to be the religious district with a temple dedicated to Boccob and the Cathedral of Pholtus. The Cathedral of St. Cuthbert stood out in shining blue and white stone. It was an imposing structure, invoking the deity's cherished principles of order and lawfulness.
Armatzi stepped forward to introduce himself and was quickly recognized as a curate of the faith. The rest of the party were asked if they too were followers of St. Cuthbert. When they each indicated that they were not, they were informed that only Armatzi would be allowed to enter the while armed. Feno grew suspicious of this restriction and declared that he would wait outside. Lhoss, Gnorcia, Kyro, and Niki left their weapons with Feno and entered the cathedral.
The entry gave way to large chambers, beautiful stained-glass windows, and paintings depicting the heroic deeds of St. Cuthbert's followers. As the group waited for Raymond Bachelet (the emissary of the cathedral), they heard the chanting of monks. At last Raymond appeared and addressed Armatzi (and only Armatzi). Raymond informed Armatzi that resurrection is a benefit that is only offered to the followers of St. Cuthbert. As Tatania had not declared fealty to any deity and was a chaotic personality, she would surely not be eligible. Kyro interjected to ask which other edifices the group might try to petition their cause and was sharply cut down. In the cathedral, communications could only go through Armatzi. Raymond had no knowledge (or interest) of what could be provided by other temples. But, he made it clear that there was no shrine to Merikka in the city and the closest place of worship was far off in Buxton's Crossing. The parting offerings of each member were received as thus: Lhoss (1 silver piece), a sniff; Gnorcia (1 gold piece), a slight nod; Armatzi (3 gold pieces), a deep nod.
Glancing around, the conical, several-story tower of Boccob came into view. It dazzled with blue, red, an yellow stones and was adorned with astronomical symbols. Boccob is the god of magic, arcane, and knowledge; this information pierced Kyro's heart. True, Tatania had never chosen a religion to follow, but this set of priorities seemed to align with hers very keenly. The group approached to inquire inside.
The party were met by two hooded guards wearing black robes embroidered with white stars. Kyro approached and explained our quest to have Tatania resurrected. When asked if any of us were followers of Boccob, we admitted that none are, but Kyro insisted that Tatania would have been if she had known of Boccob's existence. The guards thought to themselves and asked who wished to enter. Kyro, Gnorcia, and Lhoss indicated yes and were ushered in. Each gave an offering of 1 gold piece and were seated in a dark room lit by candles and infused with incense smelling of mint and cinnamon. Nearly intoxicated by the smell alone, the group was greeted by another man in a black robe with white stars. He asked if the group would be willing to submit to a test of truthfulness. After three yesses, they were presented to Metheven Pickney. Metheven asked probing questions about Tatania, including her motivations and temperament. Each adventurer seemed to pass the test and was rewarded with a large flagon of good wine. The effect of the drink caused the mystical signs emblazoned on the walls to shimmer and shine. The high priestess came to address the three and indicated that, yes, they had been truthful. She indicated that Baccob was an uncaring god, but would allow Tatania to be brought back, under two conditions. First, she would receive a quest to complete upon resurrection and second, the financial cost would be 10,000 gold pieces. This was bittersweet news. At last there was a path to see Tatania again, but it would not be easy. This would be an open-ended offer and Kyro could return with the treasure should he ever be able to collect it. Feeling a mix of emotions, the adventurers returned to the Dapper Crab to eat lunch and eavesdrop on the locals talking about the happenings of the surrounding areas.