It was day 16 of Ready’reat and we were in a room in the basement of the Moathouse. Grug was digging through piles of trash and the rest of the party seemed to be wandering a bit and either watching Grug’s odd behavior or staring at the door to the south. Contristo, who had been watching the door, suddenly cried out that something was coming through it.
He shouted “Ogre!” and scrambled back and away from it. This ogre was smaller than the last one, but had a hungry look in its eye. Don't ask what that looks like. It just looked hungry somehow.
Opelle actually asked the ogre if it spoke common and it answered by swinging its fists at my head. I ducked and Morwenna cast sleep on it, then I slit its throat and closed the door behind it. Grug came running up and was quite bothered that he didn’t get to hit it. He smelled like smoke but I don't know why. The ogre was wearing a tunic with some letters on it but I have no idea what they were. Maybe someone else with an "education" knows.
Morwenna suggested we get out and head back to town before any more ogres showed up. We all agreed and soon emerged from the moathouse into the mid-autumn afternoon.
Back in Hommlet at the Inn of the Welcome Wench, Ostler called Contristo over and offered him a free ale for helping out his friend, Elmo’s father. I forget his name.
Contristo told the innkeeper that we fought two ogres and Ostler's face went pale. He said we needed to report this to Jaroo, the local druid of the grove, to Terjon, the cleric of St. Cuthbert, and of course to Bern and Rufus and to the village elder. Ostler also told Contristo about some local lore of dangerous people but I didn't understand most of it. Just that there were a bunch of bad guys who had done bad things in the past. Something like that. He also mentioned the upcoming meeting of the village elder on day 18 but we already knew about that.
Gremag, Rannos, and Charles then came in and sat together at a table. All of our party members paid for their rooms and Morwenna talked Azra into sharing a room with her. I was going to talk with Charles but that was too many people at one table and those guys talk a lot, so I ignored them.
During dinner, Burne came in and sat at a table with Contristo. They talked about Elmo and Burne said there must be a response and restitution for Elmo’s death. He said it must be a powerful necromancer who could create zombies. Contristo told him about the ogres and Burne frowned and shook his head. He said that probably means there are other demi-humankind there, such as goblins, bugbears, gnolls, and maybe even trolls. Burne told Contristo to be cautious and agreed that the creatures could be related to those that had attacked Contristo’s original group on the road to Hommlet.
Furnock had also returned with his cards and dice to a table for the evening. Farro pointed him out to Grug, who sniffed and refused to look at the gambler. I guess he hadn't figured it out for himself. I almost feel sorry for him.
Burne continued talking to Contristo and said there would be a reward from the town plus a reward from Elmo’s father for returning his equipment and defeating whatever evil is at the moathouse. Contristo got that hungry look in his eye at the mention of a reward.
The next day was day 17 of Ready’reat. It rained all morning. When Grug went down for breakfast, the inn's dog started following him as soon as he came into the common room. He knows who to beg from now.
It was a cold day with all that autumn-season rain and everyone wrapped up in their cloaks. I ran up to the merchant for some more torches and hurried back to the inn.
Azra had also set off with Opelle to go to the grove, but returned quickly to the inn as the temperature dropped. Opelle kept going because she was much warmer than the rest of us in her fancy waterproof cloak. She later told us that the druids actually seemed invigorated by the rain, which I guess makes sense because they're druids. She talked with one of them about the ogres and he asked for a five-gold-piece donation, which she gave him. He then said he would assist with any combat injuries, for a price. Of course.
After everyone made it back to the inn, Morwenna suggested we set out for the moathouse. No one was especially excited to go in the rain, but no one disagreed either. We left and trudged through to that dark and creepy place. At least the weather was appropriate for the mood.