This is a Dungeons & Dragons blog, covering several different play sessions. Currently the blog is hosting a Adventures Dark and Deep rule set (originally using 1st Edition Advanced Dungeons & Dragons) with our group. In the past we have also played Basic Fantasy and Moldvay Basic Dungeons & Dragons, with some rule modifications.
Thursday, November 21, 2024
Monday, November 4, 2024
Session 167: Ogres, Druids, and Bears! Oh my!
It was day 16 of Ready’reat and we were in a room in the basement of the Moathouse. Grug was digging through piles of trash and the rest of the party seemed to be wandering a bit and either watching Grug’s odd behavior or staring at the door to the south. Contristo, who had been watching the door, suddenly cried out that something was coming through it.
He shouted “Ogre!” and scrambled back and away from it. This ogre was smaller than the last one, but had a hungry look in its eye. Don't ask what that looks like. It just looked hungry somehow.
Opelle actually asked the ogre if it spoke common and it answered by swinging its fists at my head. I ducked and Morwenna cast sleep on it, then I slit its throat and closed the door behind it. Grug came running up and was quite bothered that he didn’t get to hit it. He smelled like smoke but I don't know why. The ogre was wearing a tunic with some letters on it but I have no idea what they were. Maybe someone else with an "education" knows.
Morwenna suggested we get out and head back to town before any more ogres showed up. We all agreed and soon emerged from the moathouse into the mid-autumn afternoon.
Back in Hommlet at the Inn of the Welcome Wench, Ostler called Contristo over and offered him a free ale for helping out his friend, Elmo’s father. I forget his name.
Contristo told the innkeeper that we fought two ogres and Ostler's face went pale. He said we needed to report this to Jaroo, the local druid of the grove, to Terjon, the cleric of St. Cuthbert, and of course to Bern and Rufus and to the village elder. Ostler also told Contristo about some local lore of dangerous people but I didn't understand most of it. Just that there were a bunch of bad guys who had done bad things in the past. Something like that. He also mentioned the upcoming meeting of the village elder on day 18 but we already knew about that.
Gremag, Rannos, and Charles then came in and sat together at a table. All of our party members paid for their rooms and Morwenna talked Azra into sharing a room with her. I was going to talk with Charles but that was too many people at one table and those guys talk a lot, so I ignored them.
During dinner, Burne came in and sat at a table with Contristo. They talked about Elmo and Burne said there must be a response and restitution for Elmo’s death. He said it must be a powerful necromancer who could create zombies. Contristo told him about the ogres and Burne frowned and shook his head. He said that probably means there are other demi-humankind there, such as goblins, bugbears, gnolls, and maybe even trolls. Burne told Contristo to be cautious and agreed that the creatures could be related to those that had attacked Contristo’s original group on the road to Hommlet.
Furnock had also returned with his cards and dice to a table for the evening. Farro pointed him out to Grug, who sniffed and refused to look at the gambler. I guess he hadn't figured it out for himself. I almost feel sorry for him.
Burne continued talking to Contristo and said there would be a reward from the town plus a reward from Elmo’s father for returning his equipment and defeating whatever evil is at the moathouse. Contristo got that hungry look in his eye at the mention of a reward.
The next day was day 17 of Ready’reat. It rained all morning. When Grug went down for breakfast, the inn's dog started following him as soon as he came into the common room. He knows who to beg from now.
It was a cold day with all that autumn-season rain and everyone wrapped up in their cloaks. I ran up to the merchant for some more torches and hurried back to the inn.
Azra had also set off with Opelle to go to the grove, but returned quickly to the inn as the temperature dropped. Opelle kept going because she was much warmer than the rest of us in her fancy waterproof cloak. She later told us that the druids actually seemed invigorated by the rain, which I guess makes sense because they're druids. She talked with one of them about the ogres and he asked for a five-gold-piece donation, which she gave him. He then said he would assist with any combat injuries, for a price. Of course.
After everyone made it back to the inn, Morwenna suggested we set out for the moathouse. No one was especially excited to go in the rain, but no one disagreed either. We left and trudged through to that dark and creepy place. At least the weather was appropriate for the mood.
Sunday, November 3, 2024
Session 166: Grug the destroyer
Tuesday, October 15, 2024
Session 165: Bring Out Your Dead! Bring Out Your Dead!
Day 15 of Ready' Reat
The group and I (Farro) gathered at the inn for some grub and to get cleaned up after dealing with those decomposing meat puppets. After I grabbed a quick bite, I saw Furnach and Charles playing some cards, so I had join in. I did pretty decent (if I do say so myself) last time I played these two. Grug of course had to join in as well. The forest fates weren't with me that hand because both Grug and I lost to Furnach. Grug went to bed after losing, but I wanted another chance at winning. A halfling I kinda recognize decides to join the next hand. I realize that I recognize him from similar thieving circles from the Duchy of Ulek. He keeps eyeing the patrons for marks to pickpocket. I play the second better and end up beating Furnach and the new halfling, Crassus for the full pot. I leave to go take a bath and then bed because man do I stink.
Day 16 of Ready' Reat
Following a decent breakfast, the group and I head up to replenish some supplies from the local merchants. I buy a shovel, and some needed oil. When I asked about some thieves' tools, the shopkeeper directed me to his nearby companion who introduced himself and sold me what I desired. I will have to keep him in mind for future jobs. Once shopping has been concluded, the group heads back to the moat house. We decide to investigate a door in the northeast of the main room. I look and study it for some time, but I can't see any traps of any kind on it. Grug opens the door, and the room is full of rubble, trash, and grease. There is an area that clearly shows signs that some sort of a treasure has been unburied and moved from this room. I notice a hidden lever on the wall and ask in elvish to my elven companion if I should pull it. They respond: "of course". I pull the lever, and it opens up a section of wall, and a set of stairs downward. Grug runs headlong down the stairs. I roll my eyes, and slowly walk after him, hoping he doesn't end up setting off a trap or getting himself killed because I'm not pulling his giant body up these stairs. Others of the group follow after me and we end up in a small 10 ft by 25 ft room with no apparent exit. Grug, frustrated, punches the wall, and heads back upstairs. Opelle and Constristo follow him soon after. Something catches Azra's eyes I think, because she sees a very hidden lever and pulls it. A door is revealed, and a low gutteral growl comes from the new doorway. A large creature, an ogre, comes barreling into view, with blade in hand. He stares menacingly at me for some reason. He seems to say something, but I don't speak weird hostile animal tongue. He steps forward to attack me, but Azra quickly hits it with some sort of magical spell. It clearly does damage to it, but also makes it very mad. It takes a quick strike at me. I try to dip and dodge out of the way, but he hits me hard. The last thing I see as I collapse to the ground is the group attacking the creature that just bested me...
Friday, October 4, 2024
Session 164 A Beautiful Day
:
/ /
Oil flies by us after I cast firewater, and the zombies just go up in flames. It’s scary, but the group holds firm. After a while, Contristo throws some knives or daggers or something dangerous like that, and they accidentally hit Grug.
.
Poor Grug! I’m sure Contristo feels so bad about it, so I’ll have to ask if he’s okay and make sure he doesn’t feel too guilty. I’m quite worried about Grug, and the only thing I can think of is healing my friend.
.
They had feelings, emotions, and everything! I’m trying not to cry just from the thought of it all. The group is extremely respectful to the bodies and tries their best to find them a final resting place.
/
They place the bodies in a room and try to mark the door, so that no one else can get hurt. I never would have thought about marking the door. I remain quiet for a moment to say a silent prayer in my head for the dead.
/
We carry Elmo back to his father, and I nearly start sobbing with him when he breaks down in tears. I never knew how hard being an adventurer could be. People get hurt, and I just want to save all of them. I try to comfort him the best I can, but I don’t think it would ever be enough. He offers us money, but it feels wrong to take money for doing the right thing. He tells us he will pay us more if we return with Elmo’s things, but I don’t think I’ll take the money next time. I’ll probably just give it back to him or donate it to some sort of charity. I’m excited to help these people. I just really hope I can make a difference somehow.
/
We head back to the inn, and I have a super awesome conversation with Morwenna. She’s so cool! We talk about how her dad owns a shop that sells buttons and clothes, which I get super excited about. I love sewing and making clothes. I think that’s something we can totally bond over. I can’t wait to get to know my friends better throughout our adventure, and I feel like our first time as a group went pretty well. Everyone was extra careful when we set up our plan with the zombies. I think we all get along great!
/
To be honest though, I’m scared to go back to that mote house, but I know I need to learn to be brave. I can’t wait for our next adventure and for us to save Hommlet!
Thursday, October 3, 2024
Session 163: Foray to the moat house
Thursday, September 26, 2024
Session 162: An Odd Group Forms in Hommlet
It was day 14 of Ready’reat. Contristo was hanging out in the inn, where he had been for the past couple of weeks.
A strange, large, and incredibly tall figure with platinum blonde hair came into the inn and sat at a table, staring at Contristo, who eyed him sideways as he ate. The tall man then stood and approached Contristo, grinning, just as a group of elves came in.
The elves included two grey elves, a half-elf, and a wood elf. They appeared to know each other and sat together.
The tall, blonde character introduced himself as Grug Coldsnap and asked if Contristo was an adventurer. He talked a lot. Contristo found him mildly entertaining.
Just then, a man calling himself Ben Oldham—and saying he was the father of Elmo—also approached Contristo, looking for information about where his son had vanished to and offering a reward for information or for his safe return.
Contristo shared that he was also anxious to find out what had happened to the entire party and readily agreed to Ben's request.
As Ben left, Grug enthusiastically invited Contristo to create another adventuring party with him. Contristo emphasized that his last party had gone missing and there was quite a commotion about it. It seems he had been interrogated extensively but found innocent of wrongdoing.
Grug seemed unconcerned and clapped Contristo on the back, nearly knocking him over.
As they talked, another strange figure entered the inn. She was taller than most human women and of an unusual complexion, with odd ears more like an elf, though much too tall to be a half-elf. She carried herself with the self-awareness of a fighter and sat alone at a table, ordering a simple meal.
Grug immediately turned his attention to the stranger and approached her boisterously, asking if she were a fighter and brandishing his broadsword in an oddly friendly manner, asking to see her broadsword as well.
She looked cornered but hesitantly shared that she was indeed a fighter, though she did not use a broadsword. Her name was Zorla. Grug enthusiastically invited her to join him and Contristo, who shrugged as she peered over at him. She said she would think about it.
Grug grinned and turned his attention to the elves, approaching their table and inviting them into his new adventuring party as well. They eyed him strangely and introduced themselves as: Azra, a cleric/magic user, not-Zofia (her name was unintelligible), Farro Eagerstar (who appeared to be a wood elf fighter of some kind), and Opelle Elenaril (the half elf).
Azra talked a lot and seemed very excited about joining the group. Really she just seemed excited in general about becoming an adventurer. Opelle went along quietly with the idea and the other elves nodded their agreement. Farro didn't say a word but ordered his food and ate while listening to Grug and Azra's conversation. Zorla seemed to be listening from the next table as well.
The innkeeper approached and asked if any of them would be needing rooms for the night. Opelle, Grug, Ferro, and Zorla engaged beds in the common room and the others took private rooms. Before they all retired for the night, Zorla begrudgingly agreed to join the group.
The next morning the group gathered at breakfast and decided to visit the trader before leaving town together to seek the other adventurers at the moathouse that Contristo had told them about.
Gremag, a tall, thin, sharp-featured trader with oddly-protruding eyes, greeted them with an oily manner, drywashing his hands and otherwise appearing too-friendly-to-be-trusted. He told the group about a man named Charles who was willing to hire out as a hireling for 1gold piece per day, provided they also give him armor and a weapon.
Contristo shrugged again when the others looked to him for advice on Charles, so they told Gremag they might consider it another day.
Grug was browsing and eating a sandwich. He told Gremag that he was very interested in rugs, but Gremag explained that they don’t stock rugs and the townsfolk usually buy such things from traveling traders who come through town. Grug nodded enthusiastically though no one could quite understand what he he was so excited about.
Azra bought a notebook, quill, and ink, then went out back and skipped around picking wildflowers.
Leaving the traders, the group decided to pay a visit to the village elder. Contristo led them to a manor house surrounded by an 8-foot-tall stone wall and Zorla approached and knocked on the heavy gate.
A young girl came out and Azra approached the gate to talk with her. The girl asked if the group had an appointment, which of course they did not. She explained that the village meeting was once a month on day 18 of Ready’reat, but the elder did not usually take walk-ins.
The group then returned to the inn, where Azra sat at a table and took out a deck of tarot cards. She turned over four cards: a Euryale, key, skull, and a fool. Grug watched each card with growing excitement and looked up at Azra for an explanation, seeming to think it was a gambling game. She smiled and told Grug that he won, making him even more excited.
Farro quietly stepped up next to Grug and nodded to Azra, who then put down a star, a jester, a fool, and an idiot. He, too, seemed to think that it was a gambling game and that he had won.
As Grug and Farro congratulated each other, Burne and Rufus entered the inn. Azra invited them to sit, asking in an overly-friendly way for information about the town and if there were any bandits in the area.
Burne said that bandits didn't come to town as such, then told her about the other adventurers and the moathouse. He explained that the moathouse had been ruled by the demoness of spiders, and how a force of people went to lay siege to it and destroyed the demoness. He said there was now a rumor that some unknown being or creatures—something—was in the moathouse.
He also suggested there could be a reward for more information about what newly-possessed the moathouse, and told Azra that he could teach her about spells and lore. He then proceeded to sell her a treatise on the fall of the temple of elemental evil, for the price of 10 gold, to be written and completed in two days.
The group's attention turned to Furnock, who had appeared at another table, playing poker, and seemed to be winning more often than not. Two traveling merchants were playing and drinking with him, generally enjoying themselves even when they lost.
Contristo pointed out someone else playing with them—Charles. Farro approached the group and asked to join a game. Charles stepped out of the next game and watched instead as Farro won the hand.
Grug also joined and continued playing after all the others pulled out, ultimately gambling away all of his gold and his handaxe. Grug claimed the handaxe wasn’t that special, but he seemed oddly shaken up about it anyway.
Furnock bowed deeply to Grug and the others, then closed the game for the night.
Session 200: Rest and Rekindling in Orlane
Vilma's Whispers from the Foaming Mug: Day 10's Dawning Deeds Ah, dear readers, gather 'round! Old Vilma has stirred from her sl...

-
These posts will be for another group that is adventuring in the area of Gran March. You are currently located in a town named Hochoch in th...
-
The group moved north again up the hallway to where there were some stairs and a closed door. Lhoss, Feno, and Armaziti went up the stairs a...
-
On the morning of Day 15 of Flocktime, Lhoss and Feno counted up their gold pieces (and borrowed a few from team members) and found they had...