Sunday, June 6, 2021

Session 28: Day 9-15 of Coldeven

Our party bade farewell to Angos and Miratara. Angos received word that members of his family were in need of his help and attention. Miratara had grown tired of the adventuring life and wished to retire. We do not know if or when we will see them again; they will be missed.

The remainder of the party (Calbach, Chalkboi, Aramaziti, Chiki, Gnorcia, and Lhoss) spent the week preparing for the next adventure by training where available and asking around Orlane to gather as much intelligence as possible to decide what their next steps should be. Calbach trained with Alan Clayborn and became a Strider. Aramaziti trained at the temple of Merikka with priestess Misha to become an Adept. Gnorcia and Lhoss trained with the elf Llewelyn to become Footpads. Will this be enough to prepare our band for the dangers that we will face?

Lhoss investigated at the Golden Grain Inn and Bertram showed her Derrik's room where she found an iron ring, some writings, and clothing. She gathered these things in hopes of tracking Derrik. Calbach spoke to Ramne who offered us Whiskers to track Derrik to the Barrel Maze. Whiskers could get the scent off of Derrik's clothes. Ramne also revealed that Whiskers became a loyal companion through the use of the spell Find Familiar as well as training. Not much is known about the Barrel Maze, other than it is an ancient burial mound where ancestors of current Orlanians are buried. It is sunken in the Dim Forest and most townsfolk regard it as a dangerous place.

Chalkboi traveled to the garrison at Hookhill. He spoke to the captain about the raids that have been carried out at the hands of Nanor. It appears that Nanor is ruthless; reports from raided sites tell of very little left behind -- no bodies and little blood. Is he supplying slaves to the Wild Coast?

Intel on the Wild Coast slave trade is also thin. The area is unstable and the humanoids (orcs, goblins, ogres) lead regular raids. There is a hefty reward for an adventurer who will travel to the coast and return enslaved persons: 50 gp for each returned person as well as 250 gp to each adventurer who helps.

Our group discusses the options of pursuing Derrik to the Barrel Maze or traveling to the Wild Cost to free the enslaved. We decide that we had better follow our lead on Derrik before he slips away. On the morning of day 16, we embark on the trail toward the Dim Forest. The trail is unnaturally quiet and gradually descends into wetlands. Whiskers is a good guide and we are able to find the Barrel Maze. We come upon a monolith and prepare ourselves for what is to come.

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