Wednesday, April 10, 2024

Session 144: The Game is Afoot

 Upon finding the entrance of the cave, the group decides upon the next course of action on pursuing their goal. Lhoss and Gnorcia decide to quietly sneak into the cave and see what the party might be walking into. Upon entering the cave, they see cavern branches going in different directions, and the floor covered with dried blood and crushed bones. They carefully and quietly move to one of the openings, where they observe several displacer beasts roaming around. They see a blurs of motion, and lots of tentacles, with the beasts devouring the remnants of their kills of the day. Lhoss and Gnorcia quietly backtrack and retrace their steps in order to relay this information to the rest of the group near the cave entrance. Upon hearing the news, the normally fearless Feno is suddenly struck with apprehension. The group discuss different tactics to draw the beasts out as they hear faint moans nearby. They move away from the entrance as they talk tactics. Armatzi states he has a spell called Wyvern Watch that allows him to create a Wyvern shaped mist that would paralyze anything that enters it. The group also talks about the spell Hold Animal. The group finalizes their tactics. Armatzi will cast his spell. Feno, with shield in hand, positions himself in a defensive position. Lhoss prefers her sleep spell in case there are multiple beasts coming out of the cave entrance. Niki prepares to cast Hold Animal.  Arnd prepares his axe near Feno. Kyro semi-panics, but still prepares for battle, in a position behind Arnd and Feno. And group is ready for battle...

No comments:

Post a Comment

Session 200: Rest and Rekindling in Orlane

Vilma's Whispers from the Foaming Mug: Day 10's Dawning Deeds Ah, dear readers, gather 'round! Old Vilma has stirred from her sl...