Thursday, December 19, 2024

Session 172 - Hamlet's Shadow: A Roleplaying Session

Afternoon and evening of Ready'reat 18 and Morning of Ready'reat 19. 

Town Meeting Preparations:

Before the town meeting (scheduled for around 1700), the group had some private and group conversations. They strategized about how to handle information gathered from a suspicious individual named Vince, who offered to sell them secrets for 50 gold pieces. Concerns were raised about trusting Vince, and the group decided against paying him, preferring to gather information at the town meeting instead. They selected Contristo as their spokesperson for the meeting due to his higher charisma. They discussed what information to present, ultimately deciding to focus on the ogre presence at the Moat House, led by Lareth, and the involvement of necromancers, omitting details about Vince.

Town Meeting and Aftermath:

The meeting was held in the basement of an inn due to weather conditions. The group attended alongside various village officials and other individuals. The meeting covered village security concerns, including bandit activity and robberies. Contristo presented the group's findings about the Moat House, revealing the presence of ogres, gnolls, necromancers, and their leader, Lareth. This caused considerable concern among the villagers. The group discussed their plan to return to the Moat House, anticipating resistance and traps. They received advice on tactics from Rufus, including the use of oil and organized formations. Concerns about dealing with necromancy and raising the dead were also addressed, with the village cleric and druid offering assistance. The group's concerns about the Moat House were validated by the villagers, and they received support and offers of assistance. Rufus offered to provide three additional fighters to aid in their next expedition.


After the meeting, the group had dinner at the inn. Laira sang ballads that touched upon themes of betrayal, magic, and trust. There were interactions with other characters, including some playful but potentially awkward encounters with a young woman named Bella and her mother, Wendy with JT. The group discussed the need to be careful and avoid misinterpretations, emphasizing respecting boundaries. The group finalized plans for their next adventure, scheduling it for the following day after resolving financial matters and discussing personal activities. 


Here are the two ballads that Laira sang: 

"The Moat and the Mage"

A haunting tale of betrayal and magic centered around the old Moathouse.


"By the crumbled stones of the moated keep,

Where shadows long and secrets sleep,

A mage once wove his dark intent,

And in his halls, the cursed were sent."


"But the dawn it came, with sword and flame,

The villagers rose, to end his name.

Yet whispers linger, 'neath the moon's pale glow,

Beware the halls where the dark things grow."


"The Shepherd and the Wolf"

A moralistic ballad about trust, community, and courage.


"A shepherd walked the meadow fair,

His flock beneath the willow’s care.

A wolf approached, with hunger's eye,

And spoke with words, instead of cries."


"‘Share your wealth, and I’ll spare the rest.’

But the shepherd saw through the cunning test.

With a horn's sharp blast, his friends came near,

And the wolf was driven by blade and spear."


"Trust in your kin, for alone you’ll fall,

But together you’ll answer the danger’s call."

Discussion of Character Dynamics and Concerns:

Opelle expressed fear and uncertainty about participating in the upcoming adventure and the group offered support and encouragement, highlighting Opelle's valuable skills and the team's need for all members. Rufus brutally and directly addressed Opelle, and her desire to be an adventurer, and that she needed to toughen up for the group, and provide the support that she is capable of. 

The morning ended with the players planning their future in-game activities, including training and preparing for the impending Moat House expedition. The session highlighted the challenges of balancing in-game strategy with character development and interpersonal dynamics. The conversations covered a wide range of topics, including tactical planning, moral considerations, character motivations, and even real-life scheduling concerns.

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