After breakfast we found that Lhoss was mysteriously missing, but we just decided to go on with our exploration. We went back to the unopened door at the north end of the first hallway we had investigated. It was an oaken door with metal bands and no lock, set in a stone wall.
We opened the door, which swung outward toward us, and entered a room with pillars on two sides, a hallway at the north end, and another door on the south side, just west of the entrance. Calbach started to investigate behind the first pillar nearest the door and was surprised by a giant 10-foot-long rattlesnake, which hissed and then immediately bit him twice!
We all started slashing, smashing, and stabbing at the snake, and hit it a few times, but pretty quickly the snake managed to bite Calbach some more and poisoned him. Calbach finally managed to cut its head off, then stumbled to the floor in pain. Armaziti quickly pulled out a scroll from his pack and read it, healing Calbach completely.
Calbach carefully investigated around the other pillars across the room and found nothing. Chiki, Armaziti, Gnorcia, and torchbearer Martin moved to the pile of rubble in the center (which appeared to be collapsed from the ceiling) and Gnorcia poked with her staff at some coins in it, sorting through and finding 85 copper pieces, 10 of which we immediately gave to Martin for his daily payment. While we did that, Calbach looked around behind where the snake was and found a leather bag full of gems in what appeared to be the snake’s lair. We divided up the gems and the coin, and further investigated the rough stone walls but found nothing unusual about them.
Chiki mentioned that it would probably be a good idea to head back to the village at some point to pick up supplies such as oil and torches, as well as possibly hiring some more support, and we decided to finish out the day and then head back. Turning to the hallway to the north and found an alcove with another door in the west wall. As Calbach investigated the door area, he noticed footprints on the floor and noted that some appeared to be leaving the room.
Calbach opened the door to find a room that appeared to be a temple with a statue in a large alcove to the west side. The statue appeared to be Nerul, the God of the dead. There were inscriptions and tapestries on the walls and pillars, all of which appeared to be about performing rites and worshipping Nerul.
There was a faint sound which we investigated and as we got closer we could hear someone speaking dwarvish. It sounded like it was coming from the floor! We prodded the floor until it opened, revealing a dwarf named Arnd Cobblestone, who said he had fallen into a trap which then closed over him, and his cousins had abandoned him there. Calbach tossed down a rope and he clambered up and fell to the floor. He begged for healing and Armaziti complied. Calbach inquired as to what he was doing there and he said he was looking for treasure. We shared our quest for Naynor and he asked if we would be interested in taking him along. Armaziti gave him his extra mace and we agreed to supply him with some light armor as soon as we got back to the village. He said he was from the county of Ernst and came through Hochoch seeking treasure and adventure.
Arnd told us a tale about Nerul. He had two sons name Set and Orcus who attacked and dethroned their father. Arnd had heard there might be something in the barrowmaze with the two cults of Set and Orcus.
We investigated the statue more closely and it appeared to be beckoning. There was also an altar with a bowl in it, at the base of the statue. I decided to see if it would do anything for us, and tossed in five coins. After a short pause, the statue moved, lifting an eyebrow! I got the feeling that more was needed, so I gave him 5 more copper, then a silver, and then a small gem. Worried about angering the god of the undead, we pulled a sapphire from the bag of gems Calbach had found, and added that.
Suddenly the coins and gems vanished and the statue animated, asking, “What is your question?” I said, “We seek a man named Naynor. Do you know where he is?” The statue responded “No” and then returned to a solid form. Chiki thought maybe we could ask it some more questions but we didn’t want to give up any more gems, and couldn’t think of any more questions.
From there we went northdown the hallway and through the door into a dim and more-dusty hallway. We could see dwarf-sized footprints that appeared to be gathering in the entrance and then moving to the north. There was also a door at the east end of that hallway. We could hear a muttering sound behind the door. I investigated and listened at the door, and it sounded like some people talking. We decided to peek in, and sent the people with lights (everyone but Chiki and myself) back into the other hall so they wouldn't give us away.
Peeking through the door, we saw a group of seven men in the room, dressed in leather armor with short swords at their sides, talking about their recent success plundering these tombs. Some were talking about going through the very door we were listening at, ands others talked about going back the way they came, through another door to the east.
We gently closed the door and went back to the other hallway, trying to decide what to do. Then we heard them starting to come through the door! I stepped back into the hall and asked, “Who are you and what are you doing?” The others followed me in and the man answered, pulling his sword, saying, “That be our business!” Calbach pulled out his bow and shot the first man, and Chiki cast a wall of fog spell behind him, causing some confusion in the room. We killed the first one and yelled into the room, asking them to back down, but they said that we would have to come in after them and face their swords. We barged in and attacked them, taking them all down more easily than we first thought it would be.
Calbach discovered a loose tile in the room, covering two bags of gold, which we quickly divided up, receiving 62 gold each. There was artwork on the walls with a funerary procession.