It is the evening of the first day of Wealsun when we first met our newest adventuring companion. She is a wood elf named Niki, trained as a druid/ranger, with a cat familiar named Jack. Being middle rung-lower class, she fits in rather well with the rest of the group, although there is an almost immediate rivalry between Niki and Armaziti. I don't know if this is because of Cleric/Druid incompatibility or because Armatzi is upper class and a bit snobby with it. Regardless, we made sure they were pretty much as far apart in the marching order as possible, with Armatzi in the front and Niki in the back with me (Tatania). We are ready for dinner, so we head back to Orlane as soon as Armatzi heals Feno.
We don't make it far into the barrow marsh before being set upon by four strange zombies emerging from the north. The ever-present fog in the marsh here makes it difficult to judge distances, and it shows during our battle. One zombie tries to claw Feno as he's in the lead, but it misses. Gnorcia tries to take advantage of its distraction to backstab it, but also misses. Two additional zombies also strike out at Feno and unfortunately both hit him. I shoot one with my magic missiles, doing serious damage but not defeating it. Meanwhile, Armatzi is attacked by the final zombie, and it missed as well. Niki attacked the same zombie as I had hit, and she did a bit more damage to it. Armatzi attempted to "Turn Undead" but his spell is not successful. Feno bashes one of the zombies that are attacking him, although not the one that Niki and I damaged, and sends it reeling. Lhoss uses Magic Missile to splatter the head of the zombie that Niki and I had beat on, leaving us down to three opponents. The zombie that Feno had hit struck back at him, knocking Feno unconscious. Gnorcia immediately moves to cover our fallen friend. Lhoss uses a Magic Missile to attack the zombie that got Feno, leaving it in poor shape. Armatzi moves to heal Feno and is attacked by the zombie that had missed him previously, so I fire my second Magic Missile at it and drive it back. Niki backstabs the zombie that had taken down Feno, demolishing it completely. Since I am out of Magic Missiles, I pull my magic silver dagger and slice at the zombie I'd blasted, almost killing it. Armatzi comes in with Melissa and pounds that zombie into paste. Gnorcia goes after the final zombie with her short sword, Vengeance, and the feisty Niki is right there attacking as well. It is Feno, still feeling woozy after being healed, that gets the final hit in on that last zombie, and his hit is so powerful that all of us (except for Lhoss, somehow) get splattered with zombie juices. It's gross and stinky! Feno notices that Lhoss is still mostly clean, so he flicks some of the ooze at her. Niki heals Feno the rest of the way while Armatzi heals himself. Then, our exhausted group trudges down the path through the dim forest and on to Orlane. So as not to offend our hosts at the Foaming Mug, we all bathe before dinner. The dinner is delicious, chicken pasties with steamed greens, although Armatzi spends extra so that he can have rotisserie chicken. There's that snobbery I mentioned before. I appreciated the dinner so much that I went and gave the cook an additional silver coin as a gratuity. I think she appreciated it.
As a sign of just how tired everyone was, we all slept late and almost missed breakfast completely. Fortunately, we just made it down in time to get food and got ready for the day. Several of us had a bit of shopping to do before we set off again, with Armaizi buying holy water, Gnorcia buying an armor repair kit and some incense, and Lhoss and Feno also deciding to get repair kits. As we travel through the dim forest, it becomes apparent that something has changed. The feeling is very eerie with strange noises and unnatural sensations surrounding us. Entering the barrow marsh is no better. There, we encounter a large group of members of the Band of the Black Hand who threaten us. I can hear Lhoss growling even as Gnorcia casts Hypnotic Pattern, which can paralyze anyone it affects. Of the 12 band members, four are ensnared. I quickly hit one of the paralyzed men with a Magic Missile, killing him instantly. Lhoss is attacked by two enemies but they both miss. An additional two members attack me, but they also miss. Lhoss uses her Magic Missiles to kill two more paralyzed members of the Black Hand. Two who are not ensorcelled try to hurt Feno, but they miss pitifully. Then, Niki is also missed. All these missed attacks have shaken up the Black Hand members and it is made much worse for them when all of our attacks are successful and deadly. Armatzi bashes in one guy's head with Melissa and Feno decapitates another with his long sword. One of the apparently smarter bandits turns and runs away as Niki kills one of his unfortunate comrades. The remaining bandits blanch and want to flee but are headed off by further attacks. I kill one and damage another with Magic Missile. Lhoss kills the runner and Feno kills two more in an attack of opportunity. Niki and Feno both fire their short bows but Niki misses (probably because of the annoying fog) while one of Feno's arrows hits and the second falls short. The last living member of this group of the Band of the Black Hand manages to escape because Armatzi doesn't want to run after him. We loot the corpses and find 79 gold. This is surprising, considering how pathetically they fought against us, but we split up the money and move on.
Entering the Barrow Maze secondary entrance proves that the uncomfortable atmospheric changes we've been feeling since entering the dim forest are evident here too. There is a distinct feeling of something watching us. Armatzi spots something strange that he identifies as a "Wizard Eye", an advanced type of scrying spell. The "eye" quickly retreats and is soon gone. As we are walking past the stinking charnel pit, I remember that we have a foul chain and skull amulet in our bag of holding that nobody wants, so I toss it into the pit to be rid of it. We go down the stairs to the area we'd been exploring yesterday and ate lunch in one of the cleared rooms followed by re-memorization of spells. Armaziti is goofing off when he notices claw marks in the stone wall. Niki immediately determines that the marks were not made by a natural creature and after some discussion, Lhoss and I conclude it was likely a Demonic Shambler that is causing the bad aura in the maze. None of us has any desire to encounter a Demonic Shambler! We check the closed door across the hall from us, looking for traps, but find nothing unusual. Armaziti casts a blessing before Feno opens the door. There are human-sized skeletons lying unmoving on the floor of the new room. The walls are all decorated with frescos detailing myths of sea-going adventures. Just to be sure, since the feeling of wrongness is still hanging heavy in the air, Armaziti breaks apart one of the ancient-looking skeletons with Melissa. Nothing happens and nothing of interest is visible. Suddenly, there is a sound of stone grinding against stone, but it is impossible to tell where the noise is coming from. After only around 11 seconds, the sound stops, and the eerie silence returns to the barrow maze.