Sunday, February 28, 2021

Session 20: Day 2 of Coldeven

Calbach - ranger - Brad
Armatzi - cleric - Alex
Lhoss - thief/magic-user - Leigh
Gnorcia - thief/illusionist - Lillian

Ronan - fighter - Nick
ChalkBoi - paladin - Josh

Ramne - wizard - NPC
Whiskers - weasel - NPC

Chiki - thief - NPC


Looking down those stairs into the darkness, I had the thought that maybe it would be useful to look around some more up here first, in case there was some treasure in some room we hadn't searched yet. But Chiki reminded us that most of the time there is more treasure deeper down, so we somewhat reluctantly agreed to continue down the stairs, deeper into the dungeon. The draw of treasure is greater than the fear of what's at the bottom of some dark stairs!


As we approached the stairs, Lhoss noticed a strange, scaly green patch on one of the mud walls. She tried to stab at it but it just slid away and vanished. Creepy and weird! We started down the stairs. Ronan, Calbach, and Lhoss went first, followed by
Armatzi, myself, and Ramne, with a very quiet Chalkboi and Chiki bringing up the rear.


We found ourselves in another passageway with a room opening up to the north, and as we looked around we could hear sounds west of there, across a large patch of mud. We tried to follow where they seemed to be coming from, traversing through mud and along some slightly-less-muddy passageways. It was even muddier down here than it was above and the walls almost streamed with water. The smell was also much worse, which seemed unimaginable until it became all too real.


The passageway turned north a bit and as we entered one especially slimy field of mud, nine centipedes appeared and attacked, biting at the feet and legs of
Armatzi and the others who had led the way into the muddy patch! They weren’t very big but they did have a nasty sting. We attacked and killed a couple before Ramne cast a sleep spell on them all and then we were able to quickly destroy them. Even asleep they made creepy squealing sounds that echoed through the chamber as they died.


Continuing on past that muddy section, we could hear water and other sounds to the northeast so we headed that way. Lhoss spotted another scaly green patch on one of the walls, but it changed back to generic mud before anyone could get a better look at it. Then, from a distance, Lhoss noticed three nasty undead and powerful humanoid creatures that she thinks might have been ghouls. These ran toward us and attacked both Lhoss and Ronan, knocking them out almost immediately!


As Ronan lay bleeding-out in the mud, Ramne stepped up and attacked the creatures with lightning bolts, burning them up and filling the chamber with an exceptionally nasty stench of seared, undead flesh. Praise Zuoken! I don’t know what we would have done without Ramne!


Armatzi ran forward and quickly healed both Lhoss and Ronan. As he did that, I went to look for a place to rest. I snuck westward along the passageway and discovered an empty cave. The others followed, carrying Ronan’s still-unconscious body with them, and retreated into the little cave. Ramne studied his spellbook and Armatzi prayed while Ronan recovered and Chalkboi and Calbach kept watch.


All was quiet for about three hours until yet another creature slunk down the hallway toward our hiding place. It was some sort of nasty green worm with tentacles, and it attacked as soon as it saw Chalkboi at the cave entrance! Calbach, Chalkboi,
Armatzi, and Lhoss attacked but found their weapons not very effective against it. Chiki managed to get by and attack its softer belly with his mace, and they were then able to finish it off. After that we completed our five-hour recovery in the cave, unmolested by any more under-swamp creatures.


Monday, February 8, 2021

Session 19: Day 2 of Coldeven

Raime - NPC w/Whiskers - Weasel

Calbach - Brad

Armatzi - Alex

Lhoss - Leigh

Gnorcia - Lillian

Chiki - NPC

ChalkBoi - Josh

After resting in the rooms we had liberated on Day 1 of Coldeven (Map #14d), we continued on to investigate more of the dungeon.After leaving the area  we proceeded to go West from the corridor (Map 14) and came to a junction in the path. After looking south and discovering a muddy mostly blocked path, we proceeded north. At the end of the corridor the party encountered a watery den occupied by two large frog like creatures. The creatures were disturbed by one of the members of the party throwing mud into the center of the den. Once disturbed, the frogs attacked and caused some damage before  the party was able to destroy them

Once the area seemed to be secured, Calbach and Armatzi proceeded to search the room (Map #3). There was a door on the east end of the room which was the end of the corridor we entered on the first day in the dungeon. We were able to open the door, and see down the corridor. The rest of the room proved to be without anything of interest.

After leaving the room we headed south and one party member entered the mud covered room (Map #5) but only proceeded part way into the room before it was determined to be too treacherous to be  travelled by the entire party. We returned to the corridor and travelled east and then south coming upon a secret door (Map #14a) and entering a room filled with water. There was a boat at the shoreline. All party members climbed into the boat and we able to begin across the water (Room #15). While crossing the water, we encountered 2 crocodiles in the water, but we were able to avoid an encounter with them and crossed the water without incident.

After crossing the water we entered the corridor at the end. We travelled south and east and entered a closed room(Map #20a) at the end of the passageway. The room was occupied by 2 troglodytes who immediately attacked the party. As one confronted us, the second was pounding on another door. After we defeated the two troglodytes in battle, the door at the rear of the room opened and 4 more troglodytes attacked through the door. These were dispatched as well. After the skirmish, we moved into the next room (Map #20b) which turned out to be empty. The next room (Map #20c) turned out to be a sleeping area for the troglodytes. Beyond the last room, a set of stairs was discovered leading down into darkness. 

It was decided to take rest an recuperate in the sleeping area, where all were healed and all hit points from skirmishes recovered.

Saturday, February 6, 2021

Session 18: Day 1 of Coldeven

 The adventurers Calbach, Gnorcia, Lhoss, Armatzi, and Chiki joined by Ramne peered down the deep, dark hole. Filled with dread, they knew that they must descend. There was a steep set of carved stairs that led down into the abyss. Led by Calbach, the group made their way down slowly as the steps were damp and covered in moss and slime. About halfway down, Ramme slipped and took down everyone in front of him (Calbach, Gnorcia, and Lhoss). In a heap, the disoriented group found themselves surrounded by four fighters who immediately began attacking. Our heroes valiantly defeated the foes and Gnorcia snapped off a spearhead to gain a staff to her inventory. A blunt weapon at last!

At the base of the stairs, there were passageways ahead, to the left, and to the right. It became clear that finding the Naga in this lair would not be straightforward; some exploring would be necessary. The entire underground passageway had an unpleasant, musty smell and the walls, floor, and ceiling all were damp and covered in the same slimy moss as the stairs. Even the doors appeared swollen and bulging as though warped by the wetness of the place. The band pressed forward and came to a large mound of dirt that Armatzi tromped right through, covering himself in mud. When the rest of the group pointed out his muddy appearance, he denied walking through the mud. Even though many saw it happen. It was a puzzling denial.

Moving forward, the group opened a door to find three fighters. One carried a mesmerizing, glowing sword. A fierce battle ensued with our heroes once again emerging victorious. Calbach claimed the enchanted sword and other upgraded armaments were obtained. 

Several rooms that appeared to be used as bunks for the patrolling fighters were discovered. One of these provided a safe and secure spot to stop and rest. Lhoss found a small carved serpent statue, possibly a likeness of the Naga, and placed it in her backpack.  In one of the rooms, a locked chest was found under a bed. Lhoss, being a thief, was tasked with picking the lock. In doing so, she tripped a trap that had be set and became paralyzed. While the spell ran its course, Armatzi found a scroll and some other items. The narrator doesn't remember much about what was in the box. She was paralyzed.  

Session 200: Rest and Rekindling in Orlane

Vilma's Whispers from the Foaming Mug: Day 10's Dawning Deeds Ah, dear readers, gather 'round! Old Vilma has stirred from her sl...