Monday, February 7, 2022

Session 55: Day 27 Planting Afternoon

 The session began after lunch in the sacred room of Polis. These adventurers were present (in marching order): Yldarb, Ronan, Gnorcia, Tatania, Lhoss, Calbach, Armatzi, Adelbertus, and Chiki. The group examined some maps that Ronan and Gnorcia had worked hard on, and determined to go back to the door that had the trap that had poisoned Gnorcia. After Lhoss skillfully removed the needle, and examination of the door occured. The group remembered that they had forgotten to get the blessing of Polis, and they went back to get that blessing. Coming back to the door, Armatzi had a vision of a bat like figure in the room. Ronan attempted to use all the keys that Gnorcia had on the door without success. This was followed by some failed lock pick attempts by both Lhoss and Gnrocia. Armatzi, fearing some bane, cast protection from evil on himself. Tatania then cast knock on the door, and it opened. 

The group entered the room and found what appeared to be a horrible statue with bat-like wings on the north wall. There was also a sarcophagus on the southern wall. Armatzi opened the sarcophagus, and a horrid mummy pressed its attack on the group. The mummy took many hits from the group, and returned with several vile and powerful attacks on Armatzi, who was found to have become afflicted by the dread mummy curse. After several magic missiles and somewhat effective hits from magical weapons, fire was attempted, which proved effective, especially when combined with oil. The vile mummy was reduced to cinder after the application of oil and torch. 

Two valuable items were recovered: a gold scepter embedded with black opals, and a gold headband that had been on the mummy's head. The scepter had been left in the sarcophagus as it fought. Out of fear of the unknown, the party destroyed the bat like figure with a sledgehammer. It was demolished with one good swing. 

The group then came around to a section a bit to the west where they expected a room. They found a door with a picture of a book on it. They were ecstatic to find that, as Gnorcia had a key with a book on it as well. Interestingly, there were two key slots, and after close examination, the key holes did not look like normal keyholes - there were no grooves or cylinders, thus it could not be picked. In fact, the key was extraordinary as well. The key fit in either slot, but it would not turn. 

While this was all going on, some torchlight was seen moving at the west to the north. The group ignored that. A bit later, Calbach noticed a bag of something piled up against the wall of an adjoining open room. It was lumpy and full of something. Emptying it, he found weevils and old biscuit that smelled bad. During this time, some prayer and spell memorization occurred. Tatania attempted a knock spell and at the last moment, Gnorica decided to turn the key in synch. This was fortunate, as the door opened with the combined effect. 

Inside was a pedestal with a skull and a scroll. The room was filled with bottles of every shape, size, and color. The scroll proved to have 4 magic user spells: magic missile, rope trick, clairaudience, and tongues. Tatania's magic glasses of reading magic proved to be very useful in this case. The group started to search the bottles, and after a long an extensive search, several potions were found (and identified by old labels written in old common or other languages). They were poison, two poison antidote, a tincture of strength, oil of slipperiness, and healing. When the group first started searching, a phantom appeared and said "search ye for my treasure" and dissipated. Further searching attracted a small group of skeletons that the group quickly defeated. 

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