After the encounter at the scrying pool, Arnd, Armatzi, Gnorcia, Dwerom, Tatania, and Kyro regrouped and rested, memorizing and praying for spells. A strange gust of wind blew into the chambers and blew out Kyro's torch, a minor annoyance that was quickly fixed. Gnorcia spent some time looking around, and found a pile of stones set in a pyramid. She dismantled it, and then reconstructed it after finding nothing of interest. The group also ate dinner, and then travelled back to Orlane, arriving later in the evening at the Slumbering Serpent and agreed to the common room setup.
The group had breakfast the next morning, and watited for the shops to open up. Once they were open, some provision were purchased, the sapphire gem pieces were sold, and some holy water was purchased from the Temple of Merikka. It was discovered that they produce 10 vials each week, so there will be a steady supply.
The group left Orlane and headed back to the main entry point to Barrowmaze, having lunch before descending into the foreboding valley. The group made their way back to the area they were in the day before, and proceeded down a new passageway. Armatzi discovered a pit trap by falling into it. Fortunately, he was not badly injured, and there was nothing else in the pit. He was helped out, and the group then approached the walled off section to the north that had been examined earlier.
The group decided to break down this brick wall, which was very noisy - three of them working on the wall. It was taken down quickly, and without any disturbance. A new passageway with three doors on the left was discovered.
The first door was locked. Gnorcia, having a love for keys, tried all that she had found, but none of them fit. She then picked the lock, and opened the door. A skeleton was found on the floor, which proved to be inanimate. There were runes on the western wall in charcoal that were examined, but they were indecipherable, even with Tatania's magic glasses (due to being old and worn). Two electrum bracelets were found on the skeleton, and they were claimed after some careful checking. Nothing else was found in the room.
The next door to the north also proved to be locked, and the last door was checked, and was also locked. The keys proved to be useless, and this time Tatania used her knock spell to open both doors. The middle room proved to hold several animated skeletons, that were fairly easily dispatched. Two platinum necklaces were found, as well as a runic tablet. Tatania threw caution to the wind, and read the tablet, which imbued her with a magical protection to succeed on her next saving throw. Also, there was a yellow potion (yet to be identified), and two bags of coins: 400 sp and 20 gp. The coins were divided up with the party. Tatania memorized her spells again without problem, and the third door was opened.
A nest of several rats was found, and many of them were killed. The rest fled in fear through small cracks in the room. A silver locket was found amongst a bunch of rotted tapestries and other junk.
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