On the morning of Day 11 of Flocktime, our group of Armaziti, Calbach, Arnd, Hilja, Tatania, Gnorcia, Lhoss, and Chalkboi awaken in the Foaming Mug Inn to a delicious breakfast. This refurbished inn is proving to be a welcome haven from our adventures. There is a restlessness in the group and some hesitancy to head back to the barrow marshes since we have had such terrible encounters, including losing one of our party in a vicious battle. A few are wondering if it is wise to continue our quest to find the legendary sword Caliburn when we seem to be stumbling around in the dark (so to speak). It is decided that we need to head to the temple of Merika and inquire of Priestess Misha if she can give us any more guidance.
Misha has very little new information for us, but she does inform us that the tomb is to the far east of the marshes and is guarded by magical wards and tests. The Tomb of the Sacred Blade (as it is named) is protected by the order of St. Cuthbert. Luckily we have a skilled Priest of that very order. Hopefully with these additional pieces, we can find and retrieve the sword. Misha adds that a new High Priest is set to arrive in the temple from Hochoch within 7 days.
Feeling somewhat buoyed and reenergized for our quest, we head out of town. On our way out, we pass many travelers headed into Orlane. The increased prosperity is a wonderful sight. The journey to the marshes is blessedly uneventful. We decide as a group to move toward the main entrance to the barrowmaze and then head due east. We will not stop to explore any mounds until we reach the eastern edge and from there we will work our way back, exploring and probing as we go to find the Tomb of the Sacred Blade. We pass (and ignore) a couple of mounds when we hear the distinctive click and clatter of a scorpion. These large insects are the apex predators of the barrow marsh and have proven formidable foes. Luckily, we face only one. It's a quick creature and immediately lands a blow to Armaziti with its claw and then stinger. Then in rapid succession, Armaziti strikes back with Melissa, Tatania blasts it with a magic missile, and Gnorcia delivers the killing blow. Gnorcia attempts to capture its deadly venom, but a slight fumble causes the poison to drip harmlessly into the swamp.
Pressing onward, we encounter two skeletons. Arnd and Lhoss tag team on one, causing it to fall into a harmless pile of bones while Tatania and Hilja crack the second one, resulting in an explosion of dust and shrapnel. Driven, our party continues east.
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