Feno, Chalkboi, and Ronan stood guard at the door—which was now closed tightly and held by Feno—while the rest of us carefully chipped away at the gems. We then heard a noise from out in the hallway somewhere, like a door creaking open as if for the first time in centuries. Most of us stopped working on the gems and listened carefully, alert, but Kyro kept working away and got two more gems out while we waited. The sound had stopped and we realized all was still again in the barrowmaze. We went back to work on the gems again, and soon had 20 emeralds and 20 rubies, which we stashed in the bag of holding as we prepared to go back to town.
We returned to the exit we came in by, and out into the oppressive silence of the Barrowmarsh. Walking back through the Dim Forest, we started to hear the sounds of creatures stirring in the darkness of the ancient trees. Leaving the forest behind, we caught the golden hues of the setting sun as we emerged into the farmlands and hurried back toward Orlane, passing farmers and their farmlands on the way.
Back in town, we were happy to see the people there and quickly went to the Foaming Mug Inn for dinner. The meal was amazing and full of bright fruits and vegetables, accompanied by a wide selection of drinks.
In my new quest to increase my comeliness, I sent my clothes away to be washed and asked the servants to help me bathe and braid my crown into a crown braid around my head before bed. Soon we were all asleep in our beds.
When we awoke on Day 12 of Goodmonth, we found an invitation from Vilma to join her for breakfast. Everyone was happy to attend the meal, though a certain penguin decided to go fishing instead.
Vilma’s home was bright and comforting, and the food smelled amazing. We all sat at a long table and found scrambled eggs, bacon, and fruits, along with freshly-brewed coffee and herbal teas. Vilma regaled us with stories of her youth and the history of Orlane, and we were all happy to listen and enjoy our time there. She also went on about how the Barrowmaze seems to have some sort of wicked enchantment over it, making it more dangerous than it used to be.
After breakfast we all wished Velma well and headed over to have the treasure valued and split between us. We also went to the general store and purchased various items there, and I ordered new clothing from the tailor.
I put in an order with the tailor for a dark forest green outfit to wear under my armor, and a dark-green cloak with a hood, adorned on the edges with gold embroidery of tiny keys, stars, suns, and eyes, and a leather clasp embossed with daggers. I also gave him a drawing of a dragon to be embroidered onto the back of the cloak, using dark thread that blends in with the dark green fabric so it is barely visible unless you know to look for it. The dragon’s sinewy body is coiled around a large moon and its wings are spread wide, as if ready to take flight at a moment's notice. The dragon's eyes are piercing and seem to follow you as you move. I also ordered decorative embossed leather straps for my boots, with keys, stars, suns, and eyes, and matching embossed wristbands for my gloves.
We noticed that a thunderstorm was looming and decided to stay in town for the day rather than travel to the Barrowmaze. During the day, Feno commented to Ronan that he was given a hard time when we were in Hookhill because Ronan had not reported to the Knights of Hookhill about the hunt for Naynor. Ronan quickly went to the Slumbering Serpent and spoke with Bernard, and the rest of us followed him to see how that would go. Bernard chastised him for not reporting in, then let him know that he needed to report weekly. Ronan named Chalkboi as his second, to check in with them if he wasn’t able to.
Ronan started asking questions and Bernard said that Naynor had been connected to the cults in the Barrowmaze and raiding travelers going through the Dim Forest, and that the order of St. Cuthbert is also very concerned about all the undead being generated in the barrowmaze and believes there is something unnatural happening there. He reminded us that the band of the Black Hand appear to be raiding the tombs also and they seem to include Derrick the Assassin among their ranks, who is also a follower of Naynor.
Bernard suggested that Armatzi could petition the order of St. Cuthbert for assistance with spells to help find Naynor, and Chalkboi could use Caliburn to better know how to solve the mysteries of the Barrowmaze because of its holy purpose to defeat the undead. He then charged Chalkboi to find the source of the evil and defeat it. When Lhoss piped up and joined in the conversation, Bernard considered her for a moment, then added that there was a substantial reward offered for both evidence and the removal of any of these groups: Accolades of Orcus, Necromancers of Set, or any followers of Narul. Sufficient evidence would be (uh)holy symbols, garments, brooches, and other evidence they had been defeated. They were also offering 10gp per scalp for Band of the Black Hand. Lhoss perked up at that, and I sat quietly listening, hoping not to garner the attention of Bernard so as to avoid getting some sort of commission from him.
We then split up and Kyro went to the temple to pray for insight. Lhoss and I then went to visit Ramne, as Lhoss was searching for information about gauntlets of dexterity. The two of us then joined Feno to visit the elves, where he was asking if they had any information about Naynor. Twice, from both Ramne and the elves, Lhoss was instructed to consult the sages in Hookhill or Hochoch for insight into finding those gauntlets. I was reminded that I have some business there, as well.
We retired that evening, planning to return to the Barrowmaze on Day 13.
This is a Dungeons & Dragons blog, covering several different play sessions. Currently the blog is hosting a Adventures Dark and Deep rule set (originally using 1st Edition Advanced Dungeons & Dragons) with our group. In the past we have also played Basic Fantasy and Moldvay Basic Dungeons & Dragons, with some rule modifications.
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Session 200: Rest and Rekindling in Orlane
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