The group managed to make it back to the keep with the two unconscious characters. They were cautiously greeted at the gate, and after telling the tale of the traitorous Born, they were directed to the local curate Riley. Riley was very happy to hear the news of the defeat of Born and his followers, as he had suspected them for some time. As a favor for their service, he gave a reduced rate at identifying their magical items discovered. Chester received a mace +1, Bran received a suite of platemail +1, and Dwerom received a shield +1. The rest of the group divided some money and other items that were obtained.
Chester and Gwyrn required additional rest, even though Riley fully healed them. The group stayed in style at the inn for a few days, and then embarked again on the 26th day back to the caves. The trip was uneventful (about an hour trip). The returned to the same cave area and discovered that the door had been boarded up again. They used some spikes to force the door open, in a bit quieter method, but they still made some noise, and they also tripped a dart trap, taking some flesh wounds.
Again, the hobgoblins were alerted to their presence, and another battle occurred. They had forgotten to retain the previously charmed hobgoblins, but they were able to charm two more, which turned the focus of the battle. Unfortunately, Chester took another unlucky hit (despite his fine armor) and was knocked out again. The group returned with their hobgoblin fellows, who's names are Bob and Rob. There was some suspicion by the guards, but after they assured that Bob and Rob were under their control, they were allowed to enter and reported back to Riley, for additional healing.
This is a Dungeons & Dragons blog, covering several different play sessions. Currently the blog is hosting a Adventures Dark and Deep rule set (originally using 1st Edition Advanced Dungeons & Dragons) with our group. In the past we have also played Basic Fantasy and Moldvay Basic Dungeons & Dragons, with some rule modifications.
Subscribe to:
Post Comments (Atom)
Session 221: Whispers from the Hearth: The Light and the Soot
Day 6 - 7 Sunsebb CY 576 Gather ’round, if your boots aren't too muddy and your ears aren't too full of the winter wind. Old Vilma h...
-
Tatania, Gnorcia, Lhoss, Yldarb, Armaziti, Chaklboi, and Hilja were watching Arnd dig away at the grassy mound when Yldarb noted the slight ...
-
Well now, gather 'round, you little sparrows, for old Vilma's got a tale for ya, fresh as a daisy – though maybe a slightly moldy on...
-
The group moved north again up the hallway to where there were some stairs and a closed door. Lhoss, Feno, and Armaziti went up the stairs a...
No comments:
Post a Comment