This is a Dungeons & Dragons blog, covering several different play sessions. Currently the blog is hosting a Adventures Dark and Deep rule set (originally using 1st Edition Advanced Dungeons & Dragons) with our group. In the past we have also played Basic Fantasy and Moldvay Basic Dungeons & Dragons, with some rule modifications.
Saturday, November 7, 2020
Session 2: Hochoch Information
Here is some more information about the town and area that you are in. Hochoch is a city of about 8,000 inhabitants and the people are generally lawful neutral or neutral in their outlook (with a strong tendency towards good). There are temples or shrines to these various deities in town, the base alignments that worship them, with a description of their spheres:
St. Cuthbert - LG(N) wisdom, dedication, zeal
Boccob - N magic, arcane, knowledge
Pelor - NG sun, strength, light, healing
Wee Jas - LN magic, death
Bralm - N(L) insects, industrious
Fharlanghn - N(G) horizons, distance, travel
Geshtai - N lakes, rivers, wells
Obad-hai - N nature wildlands, freedom, hunting
Zuoken - N physical & mental mastery
Pholtus - LG(N) light, resolution, law
Velnius - N(G) sky, weather
Merikka - CG agriculture
It is encouraged that you determine if you are a follower of one of these religions. The priests and druids at these locations will be great sources of information as well, and have resources (such as healing and other products).
The ruler of Hochoch is a Knight of the Watch, which is a strict order (more so in the north-western borders) - this Knighthood is supported by the countries fo Bissel, Gran March, Geoff, and especially Keoland, the primary Lord over the whole region.
The government is formed with this knight, and three others - a local merchant, priest/druid, and mage.
There is one court of justice in the city, an open market square, 4 smithies, and 3 inns
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