Wednesday, April 2, 2025

Session 182: A return to Orlane...and the Barrowmaze

This report documents a series of notable events observed in and around the settlement of Orlane during the month of Patchwall. The observations are presented without subjective interpretation, focusing solely on the sequence of occurrences as they unfolded.

The session commenced with discussions among a group of individuals in Orlane, highlighted by the presence of the priestess, Misha Devi.  She is presiding over the sole temple dedicated to the goddess of agriculture, Merikka. A point of contention was noted between the followers of Merikka and those adhering to St. Cuthbert, a figure of significance within the increasingly militant nation of the Gran March.

Orlane has endured a siege, with widespread damage affecting various establishments, including commercial properties such as a shop and a jeweler, as well as the Golden Grain Inn. The Foaming Mug, situated on the eastern side of the town, remained intact. The demise of an individual named Rhame was mentioned in connection with the defense of Orlane. It was recounted that the group of individuals, who appear to be adventurers, had previously found refuge in the Slumbering Serpent inn, described as having a more welcoming atmosphere than the Golden Grain. 

Past actions of the group were recalled, including the defeat of a spirit named Explicitca Defilus, which seemingly alleviated a negative influence on the town’s populace, leading to an influx of new settlers. The current leadership situation in Orlane is marked by the loss of the mayor and most of the defense forces, with Allen Clayborn and two elves, Dorian and Llewellyn, attempting to restore order.

A discussion ensued regarding the evacuation of villagers. Two members of the group, Gnorcia and Lhoss, volunteered to retrieve them. The remaining individuals went to work assisting the town's recovery efforts, including clearing debris, patrolling, and agricultural aid. It was clarified that such assistance would not be financially compensated and that the adventurers would need to cover their own expenses. The Temple of Merikka was noted to provide healing items, specifically holy water at a reduced cost, and maintained a need for certain components like poison glands and troll blood for other remedies. 

A significant event involved Gnorcia's journey to the city of Hochoch, accompanied by Arnd, to seek a solution for a missing limb. In Hochoch, the priests of Zuoken offered a restoration spell at a cost of 15,000 gold pieces. An agreement was reached whereby Gnorcia would undergo a binding spell and adhere to a contract involving debt repayment and a commitment to a modest lifestyle. The regeneration spell was then successfully cast, restoring Gnorcia's limb. 

Upon their return to Orlane on the 14th day of Patchwall, a merchant train arrived, offering various supplies and magic items. Several members of the group engaged in transactions, acquiring items such as compasses, magical bedrolls, a muffling cloak, and healing provisions. Additionally, one member facilitated the exchange of silver currency for platinum and gold. 

Having contributed to the initial recovery efforts in Orlane for several days, the group prepared to depart for a location known as the Barrowmaze on the 16th day of Patchwall. Prior to their departure, they partook in a meal at the Foaming Mug. The journey to the Barrowmaze was uneventful, though a sense of unease and observation was noted upon entering the Dim Forest, which they had to transverse to get to the Barrowmarsh. 

Upon reaching the entrance of the Barrowmaze (amid the Barrowmarsh), one member, Lhoss, investigated a steaming mug containing an opaque liquid. Another member, Arnd, consumed the liquid, which subsequently resulted in the expulsion of numerous worms. Undeterred, the group proceeded into the subterranean structure. Discussions ensued regarding past encounters within the maze, including references to portals and a prior incident involving a mushroom that led to Gnorcia's limb loss. 

As the group ventured further, they encountered hostile entities identified as Huecavas, a form of undead. A combat engagement ensued, with one member, Armatzi, successfully turning the undead creatures. Other members, Dwerom and Gnorcia, then attacked and eliminated the fleeing Huecavas. Following the encounter, it was determined that the remains of the Huecavas offered no material gain. 

 

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