Wednesday, April 2, 2025

Session 183: The Barrowmaze is still strange


Ah, settle in, dearies, and let old Vilma spin you a yarn from across the mists of time. These young adventurers I’ve been… observing… they certainly lead eventful lives, don’t they.

It seems just the other day they were traipsing through some dusty old Barrowmaze, a place that sounds about as inviting as a damp cellar. They were on the sixteenth day of their journey in a month called Patchwall, by their reckoning. Imagine that, keeping such close track! Seems like only yesterday I was counting the petals on daisies.

One moment they were pondering their purpose beyond the obvious lure of treasure – chasing after some troublesome necromancers, no less – and the next, a mouth appears right on the wall, bold as brass, mocking them and then spitting out teeth!. Land sakes, you never know what the day will bring, do you?

And what do these brave souls do after such a fright? Why, they decide it’s high time for a spot of lunch!. A little bit of dried pork, perhaps, or some hard bread and cheese. It’s funny, the way life carries on, even when the walls have teeth.

Young Armatzi, bless his heart, a cleric of some kind, felt a strong calling after a bit of quiet prayer in a room dedicated to a saint. The divine spoke to him, urging them eastward to cleanse a source of evil. It's always good to listen to your inner voice, especially when it has a bit of heavenly authority behind it.

Their path wasn't always clear, mind you. They had a spot of bother with a pit full of… well, let's just say unpleasant creatures that didn't take kindly to being set alight with oil. And then there was a stubborn brick wall that took some good old-fashioned elbow grease to knock down. Patience and persistence, that's the ticket!

They stumbled upon a hidden chamber, the St. Cuthbert room, a place that felt more comfortable to those with good intentions. It's always nice to find a bit of solace in a weary journey.

But the dangers weren’t far behind. They were set upon by some skeleton guards with glowing eyes and a nasty ooze that could eat right through armor!. It’s in those moments, when facing the teeth of adversity (not the wall kind, this time), that true mettle is tested. They fought bravely, using their wits and whatever weapons they had to hand, even if sometimes their aim wasn't quite true.

Their efforts were rewarded, as is often the way. They found coins, a mysterious magic book bound in red velvet and goblin hide, sturdy armor, a battle axe, a shield with a silver tree, and even a little jade monkey. You never know what treasures lie hidden in the dusty corners of the world.

One of the most intriguing discoveries was a room covered in ancient paintings, frescos depicting old gods and a “tablet of chaos” entombed to the east. It seems young Armatzi’s divine nudge was spot on. Curiosity, as always, led them to peek into a nearby room filled with rotting insect bodies – a reminder that not every discovery is a pleasant one.

They even found a secret passage leading right out to the familiar stench of the Barrowmarsh. It’s funny how the most unexpected paths can lead you back to where you started, or at least somewhere familiar. After a long day of peril and discovery, they decided to call it a night and head back to Orlane, perhaps for a slightly less than joyous welcome, given the state of things.

These young ones, they remind me of my own adventures, long ago. The world is full of strange happenings and hidden wonders. You just never know what’s around the next corner, or behind the next brick wall. It’s important to keep your wits about you, listen to good counsel, and maybe, just maybe, pack a hearty lunch. And who knows, maybe one day they'll even figure out that curious spell of combining things. The world keeps turning, and the stories keep unfolding

No comments:

Post a Comment

Session 200: Rest and Rekindling in Orlane

Vilma's Whispers from the Foaming Mug: Day 10's Dawning Deeds Ah, dear readers, gather 'round! Old Vilma has stirred from her sl...